Game Development Profile for Keith "Dinosaur Lightning" Burgun

 

 

    The day I got my first computer, a 486, I ran QBASIC.EXE and started learning to code.  It has always been my dream to make games.  Throughout the years, I have created tens of small QBasic and Pascal games, and I've been involved with quite a few independent development teams.  I plan on trying to get a job in the industry, for music composition or possibly level design.  My greatest passion however, is game design.

 

 

Skills

Music Composition/Sound - Probably my strongest ability.  I especially love music for RPGs and console-style games such as platformers, but I think versatility is the best thing an artist can have, and so I feel confident going into any style. (Samples)

Level Design - I've been designing levels since I was young.  My father is an architect so I always had an interest in creating a place to live in.  Most recently, I've gotten very comfortable using HAMMER for HL2, and the WarCraft III World Editor.

 

WarCraft III Map Samples:

South Pole

River Crossing

 

 

Half Life 2 Deathmatch Map Samples:

Sewercap

Small House

 

 

Concept Art - Samwise Didier of Blizzard Entertainment is my hero (of concept artists). Here are my sketches:

army girl - cat - demon - robotboy - sunset - farmer thief - fallout - ninja - eggmann

 

Game Design - My greatest passion in terms of game development is without a doubt game design.  I have written at least three full game design documents - an MMORPG, an RTS and a brawler.  If you need ideas for game mechanics, help in balancing a game, or a new game dynamic, I can do that.  I am currently the lead designer of the independent project, 100 Quests

 

Writing - I write mostly essays, short stories, and design documents.  The two articles I wrote for wcreplays.com were very well received and were translated into at least two other languages worldwide.  I have a new weblog featuring essays I've written about game design, called The Expensive Planetarium.

 

Misc:  I can do some basic 3D modeling (props and such) in Lightwave, 3DSMax, and Blender.  I also have a decent knowledge of Flash.  I'm also fairly decent doing pixel art for items and environment.

 

Programming - Limited to QBASIC!  No, I'm not a programmer, but I have written quite a few games in QBASIC which you can download here.  (You may need a dos emulator such as DOSBOX to get them running at the proper speed, etc.)

 

 

Experience

Draft Software - Independent company, worked with them for 2 years on an unnamed 2D tank combat game.  Did some sprite art, design, music.

Autumn Fog - Side-scrolling WW2 combat game, similar to a real-time 'Worms' game.

Nirates - Creators of a Metal Slug-style RPG.

Dino Development Farm - Lead design and music creator - Company is currently developing "100 Quests", a innovative multiplayer party-game RPG.

 

 

Contact

E-mail: keithburgun@yahoo.com

AIM: Dino Lightnin

MSN: keithburgun@hotmail.com

Homepage: www.dinosaurlightning.com